DAII.010 3D graphics I ETCS.12

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Alessandro Faiella
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Last Update 14/12/2022
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About This Course

This is a core module for both specializations.

The purpose of the course consists in giving to the students a basic understanding of all the stages that make up the pipeline of work necessary for the production of a 3D cartoon or a videogame through the Autodesk Maya software. The course will be divided into theoretical and practical sections: Interface, Modelling, UV Mapping, Texturing, Rigging, Animation, Lighting and Rendering. At the end of the course, students will create short Demo Reels or animated short films.

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Alessandro Faiella

Dr. of Industrial Design

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I’m a 3D artist and illustrator with a lot of passion and multiple skills useful to realize every kind of ideas. During the last seven yearsI’ve planned and managed my time to improve my competences in drawing, digital painting, 3D modeling, digital sculpting, texturingand rendering. I am numerate, capable of working on my own initiative, and with excellent organisational abilities. EDUCATION 2011 Master in CG & 3D Animation - BigRock Institute Meolo (VE) 2010 Workshop in CG & 3D Animation - RISD Rhode Island School of Design Providence (RH) 2006 - 2010  Bachelor in Industrial Design - La Sapienza University of Rome Rome (RM)  
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